

It does have a constant 500 point energy drain, though.Ītlantis Experimental Submersible Aircraft Carrier: The Atlantis can be a devastating tool against enemy bases when you have it on your side of a fight. All in all, it's one of the most well-rounded units in the game. It can also repair and refuel aircraft (you can even park a couple of strategic bombers on it and transport them towards an enemy base under its shields and immune to anti-aircraft fire), float onto bodies of water, fire torpedoes, and write NASCAR-themed Harlequin romance novels. In addition to its firepower, the Fatboy has an excellent 25,000 point shield, allowing it to stave off a good amount of damage before it starts getting hit itself. The factory cannot construct units and move at the same time, however. The units it can create, however, get created in around half the time as it would take a T3 land factory to make them, at a commensurately greater resource cost over time. It can't create T3 units, though, except for T3 engineers. It's also capable of acting as a mobile ground factory, allowing it to create more tanks and engineers for you as it rolls towards the enemy base. Although they will still be sliced up by SAM installations, they can shrug off flak cannon fire, for the most part, at least long enough to knock out that nuke installation that your opponent is constructing.įatboy Experimental Mobile Factory: The mobile factory packs short-range artillery firepower as its main offensive capability, and it's quite capable of chewing through ground-based units with ease when they get too close for comfort.

T3 Heavy Gunship: An extremely powerful unit for the cost associated with it, this Tech 3 air unit is much more powerful, both offensively and defensively, than the T2 regular gunship. It plays an unsubtle game of sheer power, with few options for stealth. This zealous faction wants to restore the rule of law to the galaxy and isn't above destroying the opposing factions to do so. The UEF is probably the first faction that you'll encounter when you play Supreme Commander's campaign. This chapter is going to go over some of the aspects that makes each faction unique It's quite a fun game, and GameSpot's Game Guide will get you started with it.Īlthough the three factions in Supreme Commander appear quite similar on the surface, there are some differences between them that definitely result in a different gameplay experience, especially when you build up the tech tree. The maps are bigger than you've ever seen, the explosions are more deadly, and there are more units to pack into your army. If you never played Total Annihilation, or even if you did, then you're in for a treat, as Supreme Commander takes some of the basic aspects of the RTS genre and blows the entire thing up to superhuman size. In Supreme Commander, you take on the role of one of these ACU's, as you attempt to guide your faction to victory in the Infinite War. Each side does have human champions, though, in the form of an Armored Command Unit, which is controlled by a pilot, and which has the ability to create entire armies of units and structures with their matter replicator technology. Human soldiers aren't employed, however instead, each side appropriates raw mass and energy to create large numbers of automated units that wage a war by proxy while the leaders of each faction bark orders from far away.

That theme is echoed in Supreme Commander, where three factions (the United Earth Federation, the Cybran Nation, and the Aeon Illuminate) wage an Infinite War for control of the galaxy, or their own destinies. Total Annihilation was launched almost ten years ago, and featured two armies of robotic units fighting across vast landscapes in an eternal war. Not content to be outshone by that game, though, Gas Powered Games has recently launched Supreme Commander, their long-awaited spiritual successor to Total Annihilation, one of the classics of the RTS genre. 2007 is shaping up to be no worse than 2006, though, with the impending release of Command & Conquer 3 looming large on the release schedule. The last year or so has seen a number of excellent real-time strategy games hit the market, from Company of Heroes to Star Wars: Empire At War. By: Matthew Rorie Design: Randall Montanari
